- CREATE EMULATOR OF MAC OS X TO XCODE APPLE APP INSTALL
- CREATE EMULATOR OF MAC OS X TO XCODE APPLE APP PLUS
- CREATE EMULATOR OF MAC OS X TO XCODE APPLE APP SIMULATOR
CREATE EMULATOR OF MAC OS X TO XCODE APPLE APP PLUS
It supports the same id and name mutually exclusive keys as iOS, plus an OS key.
CREATE EMULATOR OF MAC OS X TO XCODE APPLE APP SIMULATOR
IOS Simulator is the platform I use more often. destination 'platform=iOS,id=YOUR_PHONE_UUID' \ destination "platform=iOS,name=Gio's iPhone" \ Use name to target a device using it's name, id to use its UUID. Either one of the two must be provided, but not both. The iOS platform should be used when you want to run tests on a connected device. destination 'platform=OS X,arch=x86_64' \ The Mac OS X platform accepts an arch keyword, which can be either x86_64 or i386. Each platform comes with its set of keys. The specifier platform key can be used to target one of the supported platforms. The argument for -destination is called destination specifier, and its syntax is a list of comma separated key=value pairs. If you are like me your brain cannot retain the syntax and options for -destination, so here's a cheatsheet. You should also avoid editing Plist files of stock apps.When using xcodebuild there are cases in which you want to use the -destination option to configure which device or Simulator will be used by the tool, for example when doing xcodebuild test. Save the changes when you’re done.Ī Plist file is not something you should edit if you’re not sure you know what you’re doing. The contents of these files are different for each app so there is no definitive guide on what you can and cannot add. It’s up to you to know what edits you can make to a Plist file, and where to make them. You can also remove a preference by cutting it, and add one by pasting it in. To add a new preference, right-click a row and select the ‘Add Row’ option or the ‘Value Type’ option. The file will open in Xcode and you can edit the already existing rows of preferences. Right-click it and select Open With>Xcode. Open it and inside, there should be at least one Plist file called ist. In the Folder that opens, you will see a Contents folder. Right-click the app and select the ‘Show Package Contents’ option from the context menu. This is most likely the Applications folder but apps can run from other folders as well. These files are hidden inside an app package so what you need to do is navigate to where the app itself resides. Navigate to the folder with the Plist file.
CREATE EMULATOR OF MAC OS X TO XCODE APPLE APP INSTALL
Install Xcode and launch it at least once to make sure it is set up properly and then you can use it to edit a Plist file. Your Apple ID is going to do the job just fine.
You do not need a developer account to download the app. You can download the latest, stable version of Xcode from the Mac App Store. There are quite a few apps that you can use to edit a Plist file on macOS but the best, free option that you have is Apple’s own Xcode app. To that end, you can no longer open these apps with TextEdit, and you need a special app for it. That’s changed now since these files are rather important and Apple doesn’t want it to be too easy to change them, especially if the edit is being made by a malicious app. A Plist file used to be really easy to edit on macOS and the stock TextEdit app was enough to do that job.
The contents of each file are different of course but you’d be hard-pressed to find an app that doesn’t come with one. Plist files are an essential file that all macOS apps have.